Procedural Grid mover over open world

I’m using a 100x100 grid graph with its origin position set to 0,0,0 and a Procedural Grid Mover with update distance set to 10 on an NPC which follows the players position over a 10km2 large open world. Everything works up to a point, then the graph stops updating,

Is there a maximum area size a Procedural Grid works within?

Any help would be greatly received.

It’s ok fixed the issue… it was due to raycast height not being set high enough to handle the change in terrain

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