Firstly, thank you for your work on such a useful asset.
I’m leveraging it in an isometric action combat game and its been working well. However, I have some very small characters and very large characters. The small characters do well cutting corners, however the bigger characters are getting hung up.
In my exploration for a solution I came across your modifiers feature; the RadiusModifier piqued my interest. Upon adding a RadiusModifier my characters attempt to run through walls, invalidating pathfinding. To make sure that nothing custom on my end was messing things up I attempted the same in one of your examples. Unfortunately I’m getting the same result.
After adding Radius Modifier:
To be explicit I
- Opened Example: “RVO 2D”
- Removed all but 1 AI
- Added Radius Modifier to that agent
Am I doing something incorrectly? Do I have a faulty assumption?
A* Version: ## 4.2.18 (2022-11-08)
Unity Version: 2021.3.5f1