how can i make the pathfind not so smart?
i’m using NavMesh + RichAI + NavMeshCut
what i am doing is
let a monster attack an area surround by walls.
for now , if some where have a break point (wall has been destroy), all the monster will turn around ,try to get in from that point.
what i want is keep that feature but in a small distance, so if the break point is far away from current position, the monster will ignore that.
how can i do that