Adjustable spaced, dashed line?
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6
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380
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November 17, 2023
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RichAI ignores paths with ITraversalProvider when using SetPath()
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1
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171
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November 17, 2023
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[Bug] Node links not always working
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0
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172
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November 17, 2023
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[GridGraph] Agent pathing diagonally through un-walkable nodes
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5
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433
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November 16, 2023
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Does A* support volumetric/voxel/6DOF pathfinding?
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2
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236
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November 16, 2023
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Plans for DOTS AIPath script?
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3
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464
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November 16, 2023
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Local Avoidance + Targeting location at another agent's location
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2
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312
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November 16, 2023
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How do I rescan a graph in runtime?
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2
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216
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November 16, 2023
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When we have many agents 50+ they start falling through the ground
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16
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818
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November 15, 2023
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Prepurchase Question - VoxelPlay 2 compatability
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2
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206
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November 15, 2023
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Setting Isometric Tile Node Size and Angle Values
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3
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273
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November 13, 2023
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Navigation problems with the latest versions
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4
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334
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November 13, 2023
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NPE when open the component of behavior designer at play mode
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1
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180
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November 13, 2023
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Beta - jobs index out of range exception
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8
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414
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November 13, 2023
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4.3.84 - Cascading burst errors when units spawned on top of/very close each other
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7
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387
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November 13, 2023
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Agent teleporting away from obstacles
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2
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238
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November 13, 2023
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How to draw in SceneView ShadingMode = WireFrame
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2
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201
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November 13, 2023
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AI LERP Enable X Axis Orientation
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1
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204
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November 13, 2023
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Overlap when doing Melee attack
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1
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325
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November 13, 2023
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Set agent velocity to (0,0,0)
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1
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180
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November 13, 2023
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Recast Graph and Point Graph Interaction
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3
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256
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November 13, 2023
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Multiple units going at the same position
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1
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271
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November 13, 2023
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How to separate agents overlapping
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1
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181
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November 13, 2023
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Comparing Unity Pathfinding with A*Pathfinding Project
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0
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239
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November 10, 2023
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How to not rasterize inside meshes?
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5
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186
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November 9, 2023
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AIPath get stuck after I called AIPath.SetPath() while he's moving
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2
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165
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November 9, 2023
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Inside of meshes with low height get included in the Recast graph
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4
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229
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November 9, 2023
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ALINE in Pathfinding Package
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5
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196
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November 8, 2023
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A* no longer able to scan navmesh
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10
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562
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November 8, 2023
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Exclude certain parts of map from nav mesh
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1
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286
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November 7, 2023
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