Setting Isometric Tile Node Size and Angle Values

I want to know how to set the isometric tile node size and angle values.

The grid cell size is x 1.75 y 1.25.

How should I calculate and put in the size and angle numerical values for the tile node?
No matter how I calculate, I can’t get them to fit exactly.
The asset version is 4.2.18 and the
Unity version is 2021.3, so I can’t update to a newer version.

Hi

Is this is sideways projection (one axis offset from top-down) or corner projection (three axes offset from top-down)?

Probably sideways projection

What do I need to look at to know exactly?

Hi

If you use the beta version, it will show a dropdown that allows you to align the grid to your tilemap with a single click.

To do it manually, if you use sideways projection, you will instead want to set the graph’s mode to Advanced and adjust the Aspect Ratio to 1.75/1.25 (or the other way around depending on how everything is rotated).

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