I want to know how to set the isometric tile node size and angle values.
The grid cell size is x 1.75 y 1.25.
How should I calculate and put in the size and angle numerical values for the tile node?
No matter how I calculate, I can’t get them to fit exactly.
The asset version is 4.2.18 and the
Unity version is 2021.3, so I can’t update to a newer version.
If you use the beta version, it will show a dropdown that allows you to align the grid to your tilemap with a single click.
To do it manually, if you use sideways projection, you will instead want to set the graph’s mode to Advanced and adjust the Aspect Ratio to 1.75/1.25 (or the other way around depending on how everything is rotated).