Hello, what i need todo for drawing in wireframe shading mode in sceneView? I see that AStar package still draw navmesh in that mode with internal Draw namespace.
This is currently not possible due to a technical limitation in Unity, I’m afraid.
The non-beta A* package can draw in wireframe mode, but that way of drawing things had its drawbacks too.
Actually! It looks like Unity has recently introduced the necessary API for this to work.
I’ve done some changes for the next update, so now gizmos will render properly in wireframe mode in Unity 2023.1 and up.