NPE when open the component of behavior designer at play mode

NullReferenceException: Object reference not set to an instance of an object
Pathfinding.AIBase.get_position () (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Core/AI/AIBase.cs:208)
Pathfinding.AIBase.DrawGizmos () (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Core/AI/AIBase.cs:894)
Pathfinding.AIPath.DrawGizmos () (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Core/AI/AIPath.cs:483)
Pathfinding.Drawing.DrawingManager.DrawGizmos (System.Boolean usingRenderPipeline) (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Drawing/DrawingManager.cs:605)
UnityEngine.Debug:LogException(Exception, Object)
Pathfinding.Drawing.DrawingManager:DrawGizmos(Boolean) (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Drawing/DrawingManager.cs:607)
Pathfinding.Drawing.DrawingManager:Submit(Camera, CommandBuffer, Boolean, Boolean) (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Drawing/DrawingManager.cs:638)
Pathfinding.Drawing.DrawingManager:SubmitFrame(Camera, CommandBuffer, Boolean) (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Drawing/DrawingManager.cs:472)
Pathfinding.Drawing.DrawingManager:PostRender(Camera) (at ./Library/PackageCache/com.arongranberg.astar@4.3.84/Drawing/DrawingManager.cs:425)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:190)

Thanks!
I think I know what caused this. A fix will be included in the next beta update.

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