Just started using a* Pathfiniding Project and I have run into an issue when a soldier attacks a zombie he moves forward and goes on top of the zombie (using root motion). I am using RVO Controller, RichAI and Mechanim Bridge. When I disable the MechanimBridge there is no overlap although the attack animation doesnt propel the soldier forward. (Does the MechanimBridge work with RVO Controller? Anybody not how to resolve this? )
Right now I just disable mecanimbridge and that prevents the soldier from moving forward when attacking but would be nice to get it working properly.
Below is a video demonstrating the issue