There has been some problems using the FollowerEntity.updateRotation when enabling and disabling game objects and one update ago Aron supposedly fixed it:
5.1.3 (2024-06-11)
- [FollowerEntity.updatePosition] and [FollowerEntity.updateRotation] can now be set in the inspector, and the values are no longer reset if the component is disabled.
However I’m using the newest update (5.1.4) and I cannot see this option in the inspector. Setting “FollowerEntity.updateRotation = false” only works in Start and not in OnEnable so pooling my enemies is not an option when using follower entities at the moment.