Follower Entity Update Rotation problem

There has been some problems using the FollowerEntity.updateRotation when enabling and disabling game objects and one update ago Aron supposedly fixed it:

5.1.3 (2024-06-11)

  • [FollowerEntity.updatePosition] and [FollowerEntity.updateRotation] can now be set in the inspector, and the values are no longer reset if the component is disabled.

However I’m using the newest update (5.1.4) and I cannot see this option in the inspector. Setting “FollowerEntity.updateRotation = false” only works in Start and not in OnEnable so pooling my enemies is not an option when using follower entities at the moment.

Hi

In the inspector it is called “Rotation Sync”.
However, there’s a bug in the current version that can cause it not to take effect. This will be fixed in the next update.