FollowerEntity Mecanim can't rotate character

I have this issue with my characters. Seems like something is overriding the rotation so the animation root motion isn’t having an effect.

I am also having this issue. I have an animator, followerEntity, AI destination setter, and mecanim bridge component on my character and it seems to not rotate properly which makes it start walking in the direction its facing rather than going towards the destination

Interesting, yeah I’ve noticed the X and Y parameters in the anim controller behave unexpectedly leading to unnatural animation clips being played. I’m using idle turn in place animations and forwards/ backwards locomotion blended with walking turn anims all with IK turned on. Characters are trying (and mostly succeeding) to walk towards the destination correctly however, when I do set it. Side note, am using 2D Freeform Cartesian blend for locomotion…