Navmesh Cut Incorrect Size (much larger)
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13
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71
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January 25, 2025
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StackOverflow UpdateRecursiveG
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16
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40
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November 21, 2024
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Agent stuck to edge of graph
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10
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56
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April 28, 2025
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Search multiple closest nodes to start (and end)
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18
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47
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March 26, 2025
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Penalty on Roads
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10
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73
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February 4, 2025
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updatePhysics = true of GraphUpdateObject results in FPS drop
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15
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40
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May 23, 2025
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The problem of going to the destination via the wrong route
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12
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61
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January 27, 2025
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I need optimize this GC allocation
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10
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32
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April 17, 2025
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NavmeshCut on/near tile border remove valid connections
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9
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63
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December 10, 2024
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GC due to PathNNConstraint.Walkable returning a new() PathNNConstraint every time its called
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10
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47
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May 15, 2025
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How to check if there is a path for a specific agent on a specific graph
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11
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40
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April 14, 2025
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RemoveGraph giving me an error
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23
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68
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June 26, 2025
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Smooth off-mesh links traversal
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9
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39
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March 24, 2025
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Destroyed node error msg
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9
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43
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December 13, 2024
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Pathfinder object spawn at location error (more close to destination)
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18
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39
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December 23, 2024
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Crash JobParallelForBatchProducer
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9
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56
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November 19, 2024
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Enemy go throught not walkable zone in the grid
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10
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37
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February 6, 2025
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Recurring but random corruption of a SerializedNavmesh
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13
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38
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March 7, 2025
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Navmesh Cut Component causing IndexOutOfRangeException and Crash
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10
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36
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May 6, 2025
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Navmesh cuts getting baked into scan or cache
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9
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18
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November 16, 2024
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Prioritize path based on terrain splatmap textures
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9
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20
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April 10, 2025
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Linux build gives the following crash error. The build runs in a dedicated server in a linux environment in headless batch no graphics mode
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9
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21
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June 26, 2025
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My ConstantPath is a square and not a circle
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9
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35
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January 1, 2025
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TraversalProvider GetTraversalCost with "GraphNode from"
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9
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34
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June 4, 2025
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Layered Grid Graph and ProBuilder
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11
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16
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June 24, 2025
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Compatibility mode where the Render Graph API for Unity 6
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3
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1712
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September 20, 2024
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Unity 6000.0.36f1 causes assertion failure
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2
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198
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February 1, 2025
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Leak Detected : Persistent allocates 3 individual allocations
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5
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312
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October 14, 2024
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Automatic Traversal Scanning
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1
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104
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July 10, 2024
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“Structural Changes are not allowed while iterating over entities. Please use EntityCommandBuffer instead.” error when disabling FollowerEntity
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7
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234
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November 4, 2024
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Adding Variation To Grid Path
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4
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352
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August 21, 2024
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InvalidOperationException : Graphs cannot be added, removed or serialized while the graph structure is locked
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6
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250
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July 16, 2024
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FollowerEntity - very slow rotation to target & doesn't correct rotation toward destination if it moves
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5
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237
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September 20, 2024
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FollowerEntity Rotate in Place
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6
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196
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October 1, 2024
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RVO + Pathfinding in ECS
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2
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303
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August 28, 2024
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Good resources for a turn based strategy system?
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5
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126
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August 10, 2024
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Which path solution would work best in this scenario? 2D Grid/Tile, Turn based
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1
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62
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October 13, 2024
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[Solved] What kind of Pathfinding would you recommend for a Restaurant Simulation game?
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4
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214
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July 2, 2024
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Behavior Graph support?
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1
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57
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October 8, 2024
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Using A* in unity 6 dots projects
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2
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248
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November 12, 2024
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Please Update free version to unity 6
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2
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63
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May 25, 2025
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If I want to extend AIPath, should I write directly inside it? But I also want to call a GameObject in the game. Should I copy the code into my own project? And how should I modify the AIPath editor? I want to drag and assign some of my own new variables
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7
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148
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August 15, 2024
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Crowded Destination with Follower Entity
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5
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190
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August 26, 2024
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RepairPathSystem Performance/Profiling Improvement
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3
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98
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October 21, 2024
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Recast Graphs Limit?
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7
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128
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August 25, 2024
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Error during triangulation - TileHandler.ClipAgainstHalfPlane IndexOutOfRange error with short navmesh cuts
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4
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53
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April 7, 2025
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Can you make one agent follow the same path as another?
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6
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129
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August 16, 2024
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Leak Detected – Not sure if Aron or Unity issue
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4
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141
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October 17, 2024
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"The Grid Graph is not scanned, cannot update graph" warning after ugprading to 5+
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4
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149
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August 28, 2024
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Enable navmesh prefabs to create their own graphs
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2
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65
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September 20, 2024
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