Compatibility mode where the Render Graph API for Unity 6

I have a project on Unity 6000.0.15f1 and there is a spam in console.

The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()

When I turn off combability mode, ALINE stops rendering anything.
Is there any solution how to fix it?

Hi

Thanks. I have already fixed this locally. A fix will be included in the next update.
For now, keep compatibility mode enabled.

What’s the status on this, has it been fixed?

Hi there! Looks like this issue is slated for the next update. Last update was August 6th, a few weeks before this thread, so that update is not out yet.