Smooth off-mesh links traversal

  • A* version: 5.3.3 pro
  • Unity version: 6000.0.34f1
  • FollowerEntity, Grid Graphs, Off-mesh Links

I’m working on a Theme Hospital like game. So I have grid graphs stitched together with many off-mesh links. Everything works fine, except characters slow down and rotate before each off-mesh traversal. I’d rather prefer them to move without disruptions, even if it means they’ll be inaccurate during the transition.

Is there a way to smooth it, or to limit their accuracy?

Kind regards

Are you using custom off-mesh links? If so could you post that code?
Also your agent settings :+1:

No, regular. I didn’t know customs could be made, how can I do that? Is there a tutor?

As for the agent settings, I really don’t want to change those, as I need their motion and rotation to be precise when it comes to interactions.