- A* version: 5.3.3 pro
- Unity version: 6000.0.34f1
- FollowerEntity, Grid Graphs, Off-mesh Links
I’m working on a Theme Hospital like game. So I have grid graphs stitched together with many off-mesh links. Everything works fine, except characters slow down and rotate before each off-mesh traversal. I’d rather prefer them to move without disruptions, even if it means they’ll be inaccurate during the transition.
Is there a way to smooth it, or to limit their accuracy?
Kind regards