Hello!
I am working on Starcraft-like RTS game. I just upgraded to the Follower Entity for the performance gains and so far it’s great! I’ve got a couple of questions:
- I saw in the feature list here that it supports automatically stopping when reaching a crowded destination when using local avoidance. Is this supported yet? I don’t see any settings or mentions of it in the code and having trouble getting it to work.
- When moving a big group of units to the same destination, none of the units ever reach their destination, keeping them stuck updating their path every 2s. Is this expected?
- In the video you can see that the units in the front seem to move faster than the ones in the back, creating a variation in how they move. Can’t seem to adjust the settings to remove this effect. The desired behavior is they all move at the same speed.
- At the end of the video you can see the units sometimes smash other units into the walls causing them to flicker. Any recommendations on how to avoid this?
- In the second video, you can see a unit trying to go through a crowd of units. The unit makes it through but really slows down in the process. Is there a way to make it so the moving unit’s speed is preserved? Is this a symptom of the unit’s in the cluster being stuff in their move command and not in an idle state?
Thanks so much and appreciate this tool a lot!