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Integrating A* in a turn based game various questions
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7
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76
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November 10, 2025
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Local Avoidence in MMORPG Kit (2D/3D/survival)
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3
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88
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November 10, 2025
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How to avoid return behavior of entity?
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3
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37
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November 9, 2025
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Best components/graph/avoidance for 2D 'castle crashers' style game
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1
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37
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November 9, 2025
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Movement is slower in worst machines
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5
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127
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November 6, 2025
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Cheaper node link ignored in favor of penalized path mesh
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4
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46
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November 1, 2025
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Why is the NavmeshCut component in the new version of the plug-in no longer available in older versions of Unity
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4
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89
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October 31, 2025
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Since latest update Scan Navmesh graph isn't connecting to vertical triangles
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16
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112
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October 30, 2025
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How to get normal of a node?
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2
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60
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October 30, 2025
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Rvo - custom movement - flicker
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2
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33
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October 28, 2025
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Rvo - custom movement script - how to update SetObstacleQuery
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6
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48
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October 28, 2025
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Path Data in ECS?
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2
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74
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October 27, 2025
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Pathfinding error about FollowEntity
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7
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153
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October 27, 2025
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Navigation bakes inside colliders/meshes
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2
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38
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October 25, 2025
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Any way to generate path not too close to edge of the navmesh?
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2
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29
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October 25, 2025
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Regression problem after updating A* to version 5.4.4
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3
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109
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October 24, 2025
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Aysnc Additive Graph Deserialization
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7
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218
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October 24, 2025
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Using gravity with YAxisForward
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3
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116
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October 24, 2025
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seeker.StartMultiTargetPath() not returning shortest path
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4
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39
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October 23, 2025
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Index -1 is out of range of ‘64’ Length. How to Download an Older Version
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1
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66
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October 22, 2025
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Navmesh Clamp Component does not clamp manually Moved agent to sloped Recast Graph
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1
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26
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October 22, 2025
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There is no NavmeshClamp component
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2
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72
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October 21, 2025
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Exclude parent and all children from recast graph?
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2
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35
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October 21, 2025
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ALINE Crashes with Burst 1.8.24 - Fixed on 1.8.25
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4
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46
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October 21, 2025
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Big difference in rescan graph betwee recast graph and unity navmesh graph
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6
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36
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October 21, 2025
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Recast Graphs Limit?
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9
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242
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October 21, 2025
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Rvo - what is flowFollowingStrength
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1
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74
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October 20, 2025
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ITraversalProvider not working in 5.4.4
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2
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73
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October 20, 2025
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JobTempAlloc issue with ScanAsync method
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5
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78
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October 17, 2025
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Potential IsPathPossible Bug (2 separate paths to the same unreachable point produce different results)
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7
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99
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October 16, 2025
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