Movement is slower in worst machines

  • A* version: 5.3.4
  • Unity version: 2022.3.22f1

I am noticing that when i run my build on a pc with lower specs the movement of the character becomes slower. Is there a place I need to press to stop it from being frame rate dependent? or is ist a bug? this are my editor settings. I am almost 100% sure its a performance base problem because when I am in a room [small zone] the movement speed is normal. when I walk outside the character is slow.
Is there something you recommend me doing? Is that a known issue?

I have a build up on itchio the game name is “Into the Gate“ (I cant post links but you can try it)
you can test it also if you want. in the start of the game you talk to the fishermen he gives you a key and you enter a small room you can notice it right there 1 minute in the game. you can already do the test

The last time this came up Aron recommended switching to FollowerEntity. To quote him directly:

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thanks will give a try

It worked pretty well the timing is on point now. the compatibility was also really good. the only issue I had is that I used a custom rotate script with Enable Rotation Off. and now if i set to 0 it wont rotate.
but that being said if I set a rotation somehow it just works. it looks like its fighting my script but it still works. I will have to adjust that. Another improvement was that I had a twitching behavior on the character reaching the end point that was a issue and appears to be gone. So I will take it as a big win. Lost 2 bugs and gained 1 . =)

That’s pretty interesting about rotating to 0 not rotating. This could be a Quaternion.LookRotation call getting upset about look vector being zero, depending on how you’re setting rotation. Feel free to post the part of the script causing that as well as any errors in the console you’re seeing, if any.