I have an object with a bunch of colliders inside. I would love to simplify this object by creating a representative mesh for the recast graph, and excluding the entire real thing from the recast graph. It seems with the RecastNavmhesModifier, it only works if that component is on the object with the mesh. Is there a way to exclude an object and all of it’s children?
Hi
This is not directly possible.
But you can put the unimportant objects in a layer that is not included in the Recast Graph’s layer mask filter.
Got it, and I understand why, thanks