- A* version: [5.3.8]
- Unity version: [2022.3.35f1]
Hello, thanks for great asset!
I’m trying to make simple scene with floor and obstacles. I’m using Recast graph and it was working fine before, but right now it bakes inside collider/meshes.
I changed obstacle models (created by my own in Blender).
Each obstacle has RecastNavmeshModifier:
- GeometrySource: Collider
- SurfaceType: Unwalkable Surface
- Dynamic: false
- Solid: true
Also sending you screenshot with graph settings. (There are 2 graphs for different agent radius and this trick worked with Unity navmesh and A*PP too before).
I tried convex colliders, non-convex colliders, meshes to bake (Geometry Source). Also I tried rasterize meshes and colliders.
Also there is a screenshot from the bottom - I don’t have faces in the bottom of my models, I’m not sure if it should work with it or no.
Hope to get answer soon.
Thanks!


