- A* version: 5.3.8
- Unity version: 6.2
My game is a top-down game (think Hotline Miami) which blends 2D and 3D. My movement plane is XY like most 2D games but I have z-depth as well. In my case gravity is set to 0,0,50 (i.e. gravity is on the z-axis).
I am using entityfollowers and would like to use the built-in gravity feature but this is hidden in the inspector if orientation is set to YaxisForward. I tried using a script to enable gravity on Start() but that didn’t seem to have any effect. Is it possible to use gravity with this setup? If not, what alternative do I have? I do have kinematic rigidbodies on my AI - should I make them dynamic and enable gravity that way? I’d hesitate to do this as I wouldn’t want to fight w/ A*s built in systems.