The type or namespace name 'Drawing' could not be found
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2
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206
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March 17, 2024
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How to tell if an agent is on a grid graph before trying to update movement?
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1
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156
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March 17, 2024
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No RVOSimulator component found in the scene, but there is
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2
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170
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March 16, 2024
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Perceived pathing jerkiness
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2
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145
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March 16, 2024
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EditorResourceHelper missing after update to 5.0.4
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2
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526
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March 16, 2024
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RVO not influenced by RVONavmesh in 4.2.19
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11
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232
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March 16, 2024
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Why can my AIs walk into an unwalkable area (when kiting them like this)?
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6
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198
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March 15, 2024
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AIPath not fining path
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4
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152
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March 15, 2024
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Error "This part should never be reached" with GraphUpdateScene
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7
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289
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March 15, 2024
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Navmesh gap after update
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4
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240
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March 15, 2024
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Class Unity Compatibility has some error
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4
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188
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March 15, 2024
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Navmesh rotation and offset
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3
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139
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March 15, 2024
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Bug load graph in Dedicated Server
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0
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129
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March 15, 2024
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AI Agent (RichAI+Seeker+RVOController) falls down NavMesh
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2
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152
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March 15, 2024
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RVOController Crash
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1
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213
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March 14, 2024
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Upgraded to version 5.0.2,couldn't compile
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3
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180
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March 14, 2024
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"PointOnNavMesh" returns null if X or Z position are equal or near zero
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1
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145
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March 14, 2024
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Max step height gravity +9.81
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4
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135
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March 14, 2024
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Moving from Unity NavMesh to A*Pathfinding - How to do certain things?
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8
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351
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March 14, 2024
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Blocking nodes for recast/navmesh?
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1
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153
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March 13, 2024
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System.IndexOutOfRangeException
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1
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157
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March 13, 2024
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How am I supposed to use "AstarPath.Snapshot" if it is internal?
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1
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117
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March 11, 2024
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Unity crash in 5.0.2 when AiBase calls Physics.SyncTransforms()
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4
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195
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March 9, 2024
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Max Slope not working
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2
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158
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March 9, 2024
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GetTraversalCost error after 5.0.3 upgrade
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1
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168
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March 9, 2024
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Best way to "Instant stop" with AIPath?
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4
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635
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March 9, 2024
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How to avoid cutting corners past high-penalty nodes?
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0
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152
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March 8, 2024
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V5.0.2 Won’t Compile
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1
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122
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March 8, 2024
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Does ALine support drawing lines like this?
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3
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180
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March 8, 2024
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Remove NavmeshPrefab OnDestroy
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2
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191
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March 8, 2024
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