The Custom Graph Generator lost connections on version 5.06
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1
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33
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April 5, 2024
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UPM used in development team and build servers
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1
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20
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April 5, 2024
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Clarification on one of the fuction in TargetMover.cs example code
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1
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23
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April 4, 2024
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Tiles & connections
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10
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40
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April 4, 2024
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Pathfinding crashing editor & player on 2023.2
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7
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116
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April 4, 2024
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Connecting recast graphs at runtime
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3
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36
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April 4, 2024
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Point Graph Issues
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1
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29
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April 4, 2024
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How to use A* for animals walking on a procedural generated mesh?
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0
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37
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April 3, 2024
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A* not shown after import in Asset Folder
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4
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41
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April 3, 2024
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Meshes and/or Colliders Not Detected as Unwalkable by Recast Graph
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2
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34
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April 3, 2024
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How to use StartMultiTargetPath with multiple starts to same end
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4
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24
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April 3, 2024
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How to handle end reached distance, thinner than obstacle wall
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2
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31
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April 3, 2024
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Rider and DLL symbols
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1
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44
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April 3, 2024
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Navigation on Walls - Any tips or resources?
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11
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1355
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April 2, 2024
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How to stop AIPath pathing?
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1
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47
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April 2, 2024
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Recast graph has strange bake/connections
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1
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37
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April 2, 2024
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Is this good setting for rts game?
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6
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47
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April 2, 2024
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Package is too large comparing to the 4.3.84
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4
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47
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April 2, 2024
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Errors after Upgrading fro 5.0.4 to 5.0.6
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1
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54
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April 2, 2024
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Agent not reconnecting with Navmesh?
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16
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122
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April 2, 2024
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Lining up isometric 2d grid with tile map
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8
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1058
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April 1, 2024
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How about performance?
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4
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41
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April 1, 2024
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Is it possbile to mix Recast graph and Grid graph in the same scene?
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2
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31
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April 1, 2024
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MultiTargetPath changelog
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3
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61
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April 1, 2024
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Gizmos visible when editing prefab
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1
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31
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April 1, 2024
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Can't create a Path
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4
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34
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March 31, 2024
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A lot of error on the new install
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2
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58
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March 31, 2024
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canMove overridden when using Behavior Designer Tactical pack
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3
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29
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March 30, 2024
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Package issues after update 4.3.51 -> 4.3.66, and some questions
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1
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31
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March 30, 2024
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Upgrading to A* Pro Errors
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6
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50
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March 30, 2024
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