FollowerEntity does not move smoothly and has pathfinding issues

The settings are configured as shown in the image, and this issue occurs repeatedly every time the entity tries to find a path.

The current map is very large, and the problem is especially noticeable when moving along roads or paths.

While following a road, the entity sometimes stops. Even when it is moving properly, it may wander widely as if it cannot find the path, and then eventually finds it.

When looking closely, it seems that the NavMesh might be related, but I do not understand why this stopping behavior happens.
I need a solution. The version is 5.4.5.

There is no image attached to your post, heads up. Do you see this same issue on a smaller map? What type of graph are you using?

I’m sorry, I thought the post had been deleted. I’ll upload the image again.

Can you check the profiler and see if you’re having any big performance issues that may be causing this? What’s going on in this densely populated area here? Could you zoom in on this so I can better see the graph geometry?

Hello, thank you for your response.

There is nothing specifically placed at that location.

Currently, the issue is that the path is being drawn, but the character is unable to move.

Additionally, it appears that there are NavMeshes that are incorrectly generated in that area, as shown.

Can you check look into the Debug Info on the agent? If your project isn’t particularly large feel free to upload the project itself and I can take a look btw