Hi, I got dilemma. I am creating RTS. I want to merge RTS Engine asset with A Pathfinding Project (both from Asset Store). There is a module in RTS engine that connects A, but only AIPath + grid graph. On the other hand I would like to use followerEntity with recast graph, but there are some issues with it, that I need to solve. The AIPath works right now.
Did you check performance of these two solutions? Does it differ a lot? Does it make sense to invest time in FollowerEntity implementation?
I plan to have battles 100 vs 100 units.
Cheers,
Lukasz