For some reason sometimes but not always agents get stuck at high angle places. This particular agent never reaches the end of path. I don’t have a screenshot but there are also cases where the “crease” is in the middle of the path instead of the end and the agent gets stuck halfway to their objective.
I’m on version 5.4.6 of pathfinding and unity 6.1.12f1, but this bug was happening in 5.2.something too.
I’m generating a custom mesh for the navmesh.
Also even without this bug, my follower entities never seem to reach their target? I have to use _isAtTarget = pathFinder.reachedEndOfPath && !pathFinder.pathPending; instead of reached the end because even when they reach the end normally it doesn’t work properly. Is it because my “destination” point is usually flying some distance above the navmesh?
I tried making the agents smaller, and I tried playing with the stop distance, but neither seem to change anything.

