Read / write requirement on meshes?

I have updated to the beta version of Astar, and now it is complaining about read/write:
“Some mesh collider meshes could not be included when scanning the graph because they are marked as not readable. This includes the mesh ‘Room2’. You need to mark the mesh with read/write enabled in the mesh importer.”

Note that I only have “Rasterize Colliders” enabled, not meshes, which is what is referenced here: Do Meshes have to be Read/Write enabled?


The beta currently requires read/write on all meshes, even if you are only scanning the graph in the editor.
I’ve changed this now in my dev version so that it only warns you in the editor and will log an error if you try to scan it in a standalone game. The fix will be included in the next beta update.

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