- A* version: 5.4.6
- Unity version: 6.3
I want to use a recast graph on a moving surface, so I am attempting to use the LocalSpaceGraph from the documentation. For various reasons I would like to use FollowerEntity as my agents instead of the LocalSpaceRichAI, but unfortunately the class is sealed so I can’t make a subclass to add the path transformations, and it’s complex enough that even assuming I could get it to work, I would rather not have to maintain a modified copy in my codebase. Does anyone know if there’s already an implementation out there somewhere, or some other solution?