Is there an implementation for a LocalSpaceFollowerEntity anywhere?

  • A* version: 5.4.6
  • Unity version: 6.3

I want to use a recast graph on a moving surface, so I am attempting to use the LocalSpaceGraph from the documentation. For various reasons I would like to use FollowerEntity as my agents instead of the LocalSpaceRichAI, but unfortunately the class is sealed so I can’t make a subclass to add the path transformations, and it’s complex enough that even assuming I could get it to work, I would rather not have to maintain a modified copy in my codebase. Does anyone know if there’s already an implementation out there somewhere, or some other solution?

No, to my knowledge/search nobody has done something like this. There’s a thread about doing this with AIPath but not with FollowerEntity.