Hi there,
I’m using a recast graph and Follower Entity in a very big world. And I have a randomly generated groups of characters wander around in it. What’s the recommended way to have everyone follow a leader in a scenario like that? And also, in the same context, is it possible to have one agent find a path to target, and then just feed that found path to the other agents instead of letting them pathfind for it themselves? My current cheat is to let the (at this point purely visual) ‘leader’ search his path and start travelling, and have everyone else wait until mr leader is n meters away from the closest-to-him other character. Then everyone else searches for their path and follows. Looks nice and works, but having 50 characters pathfind for the same destination seems like there must be a better solution, no? (And yes, I could have them pathfind over multiple frames, but still)
Thanks!