How to avoid patrolling enemies properly?
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0
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52
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February 16, 2024
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Query about performance for standalone VR
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6
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66
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February 5, 2024
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Width, Depth problem
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5
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61
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February 3, 2024
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Enemy spawner, grids, etc
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2
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85
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February 2, 2024
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Navigating smoothly across orthogonal surfaces
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2
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72
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January 31, 2024
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Troubles with recastgraph holes
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4
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98
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January 29, 2024
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Error of RVO 2D rotate
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2
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71
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January 29, 2024
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AI Path not working with Rigidbody2D?
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1
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91
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January 29, 2024
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Using tags on prefabs, tags not showing upon scan
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1
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85
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January 25, 2024
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We have a few questions regarding the A*Pathfinding
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1
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74
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January 25, 2024
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Units don't move in runtime generated grid
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3
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74
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January 23, 2024
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Best way to find out which graph nodes have been updated
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1
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92
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January 18, 2024
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Aipath rvo rts system
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2
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85
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January 17, 2024
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Can I deliberately make a long way back?
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1
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80
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January 12, 2024
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Exclude Stuck Units Grid
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0
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54
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January 11, 2024
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How to approach pathfinding in this situation
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4
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126
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January 11, 2024
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How to get all the equally shortest paths?
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1
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82
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January 11, 2024
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Sample Position Replication - Recast Graph
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2
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106
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January 10, 2024
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Is my grid not connected on this slope?
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1
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103
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January 10, 2024
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Layer Grid Graph - how to add layers?
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5
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78
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January 6, 2024
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Voxel Procedural Generation
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3
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417
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January 6, 2024
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ECS Tutorial or Examples
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2
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131
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January 5, 2024
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[Solved]Recast graph not casting for one piece of flooring?
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2
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73
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January 4, 2024
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Recast Graph in 2D giving me zig-zag path?
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8
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116
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January 3, 2024
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InvalidOperationException: Insecure Connection not allowed
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0
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109
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January 2, 2024
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RTS-style Unit Movement and "Local Avoidance"
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3
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3372
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January 2, 2024
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How to search topic which are created by someone
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1
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71
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December 30, 2023
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Restart Pathfinding from a different Point
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6
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221
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December 27, 2023
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NavMesh not showing
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26
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1094
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December 26, 2023
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Big world + local areas
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3
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126
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December 25, 2023
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