Hi,
I have recently started to play around with Unity (still learning…) to try to make some games and was recommended A* Pathfinding, as a great tool to address automated movement of characters and such (for reference, I got the pro version).
The game I’m trying to make, I will have creatures in certain “rooms” and the player will be able to send them to other rooms. The rooms can be connected horizontally or vertically.
For the horizontally connected rooms, there is an actual physical connection between the rooms (an open path) while for the vertically connected rooms, the player will need to go up a ladder and clip through the floor.
Here are some screens for reference
My question is… What type of Pathfinding should I use for my case and how can I achieve it with the A* Pathfinding asset?
Many thanks in advance for any help you can provide.