About the Beginner Questions category
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0
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1645
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March 11, 2015
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5.1.1->5.1.6 update problem
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1
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10
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September 20, 2024
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RVO Controller makes agents to slide within each other
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7
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31
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September 19, 2024
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Width, Depth problem
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4
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140
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February 2, 2024
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Pure ecs -> setting destination
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19
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130
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September 17, 2024
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2D isometric tilemap, route found but agent doesn't move
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7
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56
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September 15, 2024
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All nodes walkable, procedurally generated 2D tilemap
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6
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40
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September 14, 2024
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Layered Grid Graph not showing path with Cube on Terrain
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2
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53
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September 13, 2024
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SyncTransformsToEntitiesSystem can we use it to just sync localtransform component for entities?
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7
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59
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September 13, 2024
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Recast Graph vs Navmesh Graph
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5
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44
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September 12, 2024
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Is it possible to do a movable area preview on a RecastMesh?
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4
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36
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September 9, 2024
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What determines the surface that the graph uses as a walkable surface?
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3
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67
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September 6, 2024
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Recast Graph not generating path all the way up a ramp
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4
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52
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August 29, 2024
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One-way differing landscape costs
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1
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51
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August 21, 2024
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What combination should I look into for my project
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10
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121
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August 20, 2024
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Unity Package manager and Github
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2
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47
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August 14, 2024
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GridGraph: Update/Set Mask at runtime
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2
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60
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August 14, 2024
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How to keep track of added graphs?
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2
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68
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August 6, 2024
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Diameter and radius for grid and recast graphs don't seem to work properly
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3
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68
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August 5, 2024
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How do I use the FleePath Script?
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2
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69
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August 2, 2024
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updateRotation block transform.LookAt
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1
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72
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July 31, 2024
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Best performance from multiple units
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1
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81
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July 31, 2024
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FollowerEntity Mecanim can't rotate character
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2
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74
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July 31, 2024
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My AI is going straight to the sky
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2
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52
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July 29, 2024
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Seeking Suggestions for Aligning Grid Graph with Isometric Tilemap
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1
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75
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July 18, 2024
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Trouble getting any code to work
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1
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68
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July 15, 2024
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Integration with Unity Physics & Unity Graphics
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0
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66
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July 8, 2024
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Precalculating Paths in the Editor, and storing them for later use
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4
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91
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July 7, 2024
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Event for reachedDestination
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0
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64
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July 4, 2024
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Moving AB while avoiding/flee from a target
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0
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60
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July 4, 2024
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