Voxel Procedural Generation

Just bought the pro version of A* Pathfinding,
after messing around with it I would like to hear your opinion about the best way to import it to a minecraft like game, a voxel procedural generation game.
which graph is more beneficial to use for that type of game, Recast graph or Grid graph?
Thank you in advance.

Hi

The graph that is the most similar to a minecraft-like voxel world is the Layered Grid Graph. It’s basically like a grid graph, but it supports grid nodes at multiple different y coordinates at the same time (i.e multiple layers).

Is it still true that the Layered Grid Graph doesn’t support the ProceduralGridMover? I think I read that somewhere on this forum.

I can’t recall about the latest non-beta, but in the beta it is definitely supported.

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