Agent teleporting

When my agents get close to cuts like this in my recast graph they tend to teleport. Not every time, and so it has been hard to test. Right now the agents just choose a random point, then I get the nearest node, using RichAI I just have them go to that node. I tried playing with the radius settings but no luck, it always seems to happen when they are by the edge of the graph with cuts like this. Is there another setting I can tweak to avoid this?

Hi

This might very well have been fixed in the beta version. I know there were some edge cases when the RichAI was following a path.

Updated to latest version with 5.0.x (I think 9 but not at computer right now) but the problem persists. Actually it seems a little worse now, agents do not have to be very close to the edge anymore to teleport. I can try to capture a video if that would be helpful.