Use topdown engine to generate enemies, but the enemies have no movement at all

Hello, I bought version 5.09 of a* pathfinding, but I added both seeker and path (2d 3d) and generated an empty object. I added an astarpath to it, but after execution, the enemy did not move at all. What’s going on?


Did you follow the get started guide? Get Started Guide - A* Pathfinding Project
You’ll also need a movement script and the AIDestinationSetter component.
You should only have a single global AstarPath component. It shouldn’t be attached to the agent.