Burst/Jobs and ECS - Example Anywhere?

Hello, I just got the new version of the package, are there samples on how to use it inside BURST/ECS?
I have found the follower entity script, and copied the components from there:

        ecb.AddComponent(entity, this.movement);
        autoRepathBacking.Reset();
        ecb.AddComponent(entity, autoRepathBacking);
        ecb.AddComponent(entity, new MovementControl() { });
        ecb.AddComponent(entity, managedState);
        ecb.AddComponent(entity, new SearchState() { });
        ecb.AddComponent(entity, new MovementStatistics()
        {
            lastPosition = pos,
            estimatedVelocity = float3.zero,
        });
        ecb.AddComponent(entity, this.shape);
        ecb.AddComponent(entity, new ResolvedMovement());
        ecb.AddComponent(entity, new DestinationPoint
        {
            destination = new float3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity),
        });
        ecb.AddComponent(entity, new AgentMovementPlane(this.transform.rotation));
        ecb.AddComponent<SimulateMovement>(entity);
        ecb.AddComponent<SimulateMovementRepair>(entity);
        ecb.AddComponent<SimulateMovementControl>(entity);
        ecb.AddComponent<SimulateMovementFinalize>(entity);
        ecb.AddComponent<SyncPositionWithTransform>(entity);
        ecb.AddComponent<SyncRotationWithTransform>(entity);
        ecb.AddSharedComponent(entity, new AgentMovementPlaneSource { value = movementPlaneSourceBacking });

        if (managedState.enableGravity)
            ecb.AddComponent(entity, new GravityState() { });


        if (!managedState.pathTracer.isCreated)
        {
            managedState.pathTracer = new PathTracer(Allocator.Persistent);
        }

But when I make the SetPosition to any value, the entity does not move at all, and I cant seem to figure out what exactly I am doing wrong. The debug gizmos show the correct path, but there is no movement. I tried adding the SyncTransform , even though I am not using GO on this entity. But to no avail.

EDIT: So for some reason is SCALE is set to 0 in LocalTransform (or something that not one) the entity does not move… changing it to one does fix it, looks like. Havent figured out why yet though…