Boat bank movement for the AI

Hi, I have recently purchased the A* pathfinding package, its been very helpful so far. I’m recently messing around with boat AI in an open sea with islands, and wondered how feasible it would be to get the AI to simulate “banking” when making turns, rather than immediately turnign on the spot.

Like so:

Does anyone have any ideas on how I might achieve this?

Hi

Unfortunately, this is not easily doable. You can reduce the rotation speed a lot (the FollowerEntity will probably be the best script for this), but it is unlikely to give you something close to real boat movement.
You could write a custom movement script, but writing the logic for this boat banking movement also doesn’t sound trivial.