Pure ecs -> setting destination
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19
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344
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September 17, 2024
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Issue with FollowerEntity Jittering on Terrain with Large Drop-offs when Increasing MaxStepHeight in RecastGraph
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11
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170
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November 4, 2024
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FollowerEntity randomly rotates/jitters on the spot
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36
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240
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June 24, 2025
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Job/Burst exception 5.2.0/5.2.2
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23
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196
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January 26, 2025
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A* 5.2.0 Failed to resolve assembly Clipper2Lib
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11
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212
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October 5, 2024
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NodePath creation
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22
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179
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September 17, 2024
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Seeker not responding to path request
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24
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151
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October 21, 2024
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How do you surround the enemy evenly?
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23
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170
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December 12, 2024
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Is A* Pathfinding all good with unity 6?
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11
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180
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January 27, 2025
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More than 1 AI using AILerp in Grid graph, can they avoid each other as they move?
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12
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169
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September 4, 2024
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[BUG] Navmesh cuts sometimes create multiple areas
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14
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245
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March 19, 2025
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Errors when updating to 5.2.0
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19
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129
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October 5, 2024
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[ECS] FollowerEntity performance issues
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18
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198
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January 2, 2025
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2D Follower Entity constantly changing Z position
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11
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129
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October 5, 2024
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What combination should I look into for my project
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10
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140
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August 20, 2024
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Migrating from AIPath to FollowerEntity gives wrong movement
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17
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153
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May 10, 2025
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Grid pathfinding with big characters
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10
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163
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September 4, 2024
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Nodelink2 pathfinding tag not working with FollowerEntity
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12
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104
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September 8, 2024
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Weatherade incompatibility?
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16
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121
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March 25, 2025
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Making an enemy that only moves in cardinal directions
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14
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98
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December 5, 2024
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[BUG] Getting contours on layered grid graph causes inifinte loop
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10
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118
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September 16, 2024
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Agents encircle target but don't settle. (see video)
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9
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108
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October 11, 2024
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How can I intelligently find a path without obstacles for an attack?
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12
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104
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September 5, 2024
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How to better align navmesh with geometry
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11
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110
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November 6, 2024
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Bug where followerEntity moves towards link.relativeStart while traversing OffMeshLink
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11
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104
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October 21, 2024
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RVO Controller makes agents to slide within each other
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13
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88
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September 30, 2024
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Jittery/shaky and slow movement (ECS only, GridGraph, 2D RTS)
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10
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85
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November 15, 2024
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Type error for AStartAI and Pathfinding
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10
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82
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August 9, 2024
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5.2.0 Time.timeScale Bug?
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12
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88
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February 4, 2025
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Leak Detected if AstarPath component disabled
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13
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115
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February 10, 2025
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A Pathfinding Issues After Upgrading to Unity 6000.0.40f1
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11
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88
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May 7, 2025
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Helping creating a bridge 2d
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14
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87
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October 28, 2024
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Agent velocity isn't update stable with FollowerEntity
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19
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100
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March 10, 2025
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There was an error generating the Graphs on Scan in version 5.2.2
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11
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77
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October 13, 2024
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Couldn't find a node close to the start point
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22
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76
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January 31, 2025
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NPC stops movement (i use AiPath + RVOController/RVOSimulator)
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21
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111
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December 6, 2024
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Update/assistance in explaining documentation: IsPathPossible, Areas, GetNearest
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10
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40
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December 6, 2024
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Errors in AlineHDRPCustomPass.cs when upgrading to Unity 6000.0.20f1
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9
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82
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October 16, 2024
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A* does not work on some machine Bug
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10
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67
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August 30, 2024
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A* and Mirror Networking Obstacle Problem
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9
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71
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September 10, 2024
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I am having some issues with A* pro project, jittering. how to setup?
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17
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67
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November 21, 2024
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Hey,This wolf will run up there. Is there any way to solve this? Thank you
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9
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63
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September 2, 2024
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Best API for many, many calls?
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10
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60
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November 21, 2024
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Inconsistent Linecast behaviour on Recast graph
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13
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84
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February 25, 2025
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Luna Unity Playworks Compatibility
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10
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72
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March 10, 2025
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Some questions about FollowerEntity
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9
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59
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November 29, 2024
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Update Grid Graph Rules Texture at runtime
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19
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57
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December 12, 2024
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Best Approach for Procedurally Generated Tiled Terrain
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10
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71
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February 25, 2025
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Not Implemented Exception
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11
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41
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October 14, 2024
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The entity path is ignoring the tags from the RecastGraph
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9
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60
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April 25, 2025
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