The entity path is ignoring the tags from the RecastGraph

  • A* version: 5.3.1 pro
  • Unity version: 6000.0.24f1

Hi, I’m using a recast graph with RecastNavmeshModifier to define the tag for roads. As you can see in the screenshot, the road has been correctly recognized by the pathfinder (with tag visualization enabled, it’s the Blue area, while Green is the Terrain). However, even though the penalty is assigned to the entity, it seems it’s not actually being used during the path calculation.

Been getting exactly this issue. It just isn’t responsive.

This seems to indicate it’s an effortless implementation, but the feature just doesnt function when attempted. Maybe it’s a drawback or bug with recast graphs.

Hi

The FollowerEntity has had a known issue for a time that it will take penalties into account when calculating its path, but when it simplifies its path, it doesn’t take them into account.

I’m working on a fix for this. Hopefully it will be included in the next update.

Is there either A) a timeline for that fix, or B) a hacky hardcoding way to make it work for the timebeing that might break other things I may not care about?

Hopefully in the next week or two.

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Ill be lurking like a ravenous shark