Weatherade incompatibility?

  • A* version: 5.3.1 Pro
  • Unity version: 6000.0.29f1

Hi, recently, I tried including the Weatherade plugin in a project. Within the already ongoing project, it was difficult to identify the issue, so I created a new project and added one plugin at a time. I noticed that the errors appeared when A* was added to the project.
I assume the errors stem from some conflict with A*'s rendering system. I’m attaching the errors.

Has anyone dealt with this issue before?
The errors also occur even if no graph is present in the scene, they appear immediately after adding the plugin.

4 errors:

NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.GetRenderTargetInfo (UnityEngine.Rendering.RenderGraphModule.ResourceHandle& res, UnityEngine.Rendering.RenderGraphModule.RenderTargetInfo& outInfo) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:708)
UnityEngine.Rendering.RenderGraphModule.RenderGraphBuilders.CheckUseFragment (UnityEngine.Rendering.RenderGraphModule.TextureHandle tex, System.Boolean isDepth) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilders.cs:353)
UnityEngine.Rendering.RenderGraphModule.RenderGraphBuilders.SetRenderAttachment (UnityEngine.Rendering.RenderGraphModule.TextureHandle tex, System.Int32 index, UnityEngine.Rendering.RenderGraphModule.AccessFlags flags, System.Int32 mipLevel, System.Int32 depthSlice) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphBuilders.cs:388)
UnityEngine.Rendering.RenderGraphModule.IRasterRenderGraphBuilder.SetRenderAttachment (UnityEngine.Rendering.RenderGraphModule.TextureHandle tex, System.Int32 index, UnityEngine.Rendering.RenderGraphModule.AccessFlags flags) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/IRenderGraphBuilder.cs:196)
Pathfinding.Drawing.AlineURPRenderPassFeature+AlineURPRenderPass.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ContextContainer frameData) (at ./Packages/com.arongranberg.astar/Drawing/AlineURPRenderPassFeature.cs:50)
UnityEngine.Rendering.Universal.ScriptableRenderer.RecordCustomRenderGraphPassesInEventRange (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.Universal.RenderPassEvent eventStart, UnityEngine.Rendering.Universal.RenderPassEvent eventEnd) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1222)
UnityEngine.Rendering.Universal.ScriptableRenderer.RecordCustomRenderGraphPasses (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.Universal.RenderPassEvent startInjectionPoint, UnityEngine.Rendering.Universal.RenderPassEvent endInjectionPoint) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1241)
UnityEngine.Rendering.Universal.UniversalRenderer.OnOffscreenDepthTextureRendering (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.UniversalResourceData resourceData, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs:861)
UnityEngine.Rendering.Universal.UniversalRenderer.OnRecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs:787)
UnityEngine.Rendering.Universal.ScriptableRenderer.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1175)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineRenderGraph.cs:10)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordAndExecuteRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.String cameraName) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineRenderGraph.cs:24)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:857)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:1082)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:469)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Camera:Render()
NOT_Lonely.Weatherade.SRS_TraceMaskGenerator:SimOneStep() (at Assets/NOT_Lonely/Weatherade SRS/Scripts/SRS_TraceMaskGenerator.cs:293)
NOT_Lonely.Weatherade.SRS_TraceMaskGenerator:Init() (at Assets/NOT_Lonely/Weatherade SRS/Scripts/SRS_TraceMaskGenerator.cs:191)
NOT_Lonely.Weatherade.CoverageBase:EditorUpdate() (at Assets/NOT_Lonely/Weatherade SRS/Scripts/CoverageBase.cs:225)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Render Graph Execution error
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
InvalidOperationException: The CullingResults instance is no longer valid. This can happen if you re-use it across multiple frames.
UnityEngine.Rendering.CullingResults.Validate () (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.RendererListParams.Validate () (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.ScriptableRenderContext.CreateRendererList (UnityEngine.Rendering.RendererListParams& param) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.RenderGraphModule.RenderGraphResourceRegistry.CreateRendererLists (System.Collections.Generic.List`1[T] rendererLists, UnityEngine.Rendering.ScriptableRenderContext context, System.Boolean manualDispatch) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraphResourceRegistry.cs:1198)
UnityEngine.Rendering.RenderGraphModule.RenderGraph.CompileNativeRenderGraph (System.Int32 graphHash) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.Compiler.cs:32)
UnityEngine.Rendering.RenderGraphModule.RenderGraph.Execute () (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/RenderGraph/RenderGraph.cs:1221)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
InvalidOperationException: The previously scheduled job ZBinningJob writes to the Unity.Collections.NativeArray`1[System.UInt32] ZBinningJob.bins. You must call JobHandle.Complete() on the job ZBinningJob, before you can write to the Unity.Collections.NativeArray`1[System.UInt32] safely.
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckWriteAndThrowNoEarlyOut (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafePtr[T] (Unity.Collections.NativeArray`1[T] nativeArray) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.Universal.Internal.ForwardLights.PreSetup (UnityEngine.Rendering.Universal.UniversalRenderingData renderingData, UnityEngine.Rendering.Universal.UniversalCameraData cameraData, UnityEngine.Rendering.Universal.UniversalLightData lightData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ForwardLights.cs:200)
UnityEngine.Rendering.Universal.UniversalRenderer.OnBeforeRendering (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs:871)
UnityEngine.Rendering.Universal.UniversalRenderer.OnRecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRendererRenderGraph.cs:791)
UnityEngine.Rendering.Universal.ScriptableRenderer.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/ScriptableRenderer.cs:1175)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineRenderGraph.cs:10)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RecordAndExecuteRenderGraph (UnityEngine.Rendering.RenderGraphModule.RenderGraph renderGraph, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderer renderer, UnityEngine.Rendering.CommandBuffer cmd, UnityEngine.Camera camera, System.String cameraName) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipelineRenderGraph.cs:24)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.UniversalCameraData cameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:857)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera, UnityEngine.Rendering.Universal.UniversalAdditionalCameraData& additionalCameraData) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:690)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCameraInternal (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:665)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1[T] cameras) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:482)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1[T] cameras) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipelineAsset, System.IntPtr loopPtr, UnityEngine.Object renderRequest, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at <0900e0d4bb644dafbfd59eb7fd222a68>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)