Hello developer
I met some problems in the development, I hope you can give me some help, thank you
If I want to use FollowerEntity in an online game, will it have synchronization problems
The unit to which FollowerEntity is mounted, such as an enemy, dies, how should I set up FollowerEntity and throw it into the object pool to appear reasonable
How can I set up FollowerEntity to make it look smarter, as shown below, and I want it to pass by
Replenishment
Question 3 is caused by the Use of Navmesh As Obstacle in RVO Simulator. Is it a bug?
You should be fine here- I used Astar with Netcode for GameObjects without much issue with sync. As long as only the owner is controlling the movement, and the other players are getting exclusively positional and rotational info, you should be fine.
I just double checked my game and when I returned an agent to the pool I simply set them as disabled, and enabled them when they returned. Don’t recall having any pathfinding issues with object pooling.
I’m not fully understanding what the desired behavior is. Is the triangle/fanning position not intentional?