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Overlapping GraphUpdateScenes => inconsistency
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14
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128
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September 18, 2025
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Inverted masks for recast graph
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4
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183
|
September 17, 2025
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Utilization of the PathUtilities.FormationDestination Script
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6
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121
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September 17, 2025
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Using A* Pathfinding with Dynamic Water Physics 2 for Ship Navigation
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5
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168
|
September 17, 2025
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A specific prefab is not being considered by Astarpath
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5
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102
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September 16, 2025
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Prevent overlap with FollowerEntity and CharacterController
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7
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151
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September 16, 2025
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GetPointsAroundPoint not accepting AstarPath.active.graphs[0] as graph argument
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4
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75
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September 13, 2025
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Is it possible build a graph in separate thread?
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7
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152
|
September 13, 2025
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Cheapest way to find cover?
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2
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122
|
September 10, 2025
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How do you get the current normal?
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4
|
135
|
September 10, 2025
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Server multiple scenes and scene physics raycasts
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4
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377
|
September 8, 2025
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GUO causes Index Out Of Range Exception
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11
|
160
|
September 6, 2025
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AIPath Agent not navigating in build (v5.3.8)
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7
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130
|
September 5, 2025
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Follower Entities get to close to edges on Navmesh Graph
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1
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39
|
September 5, 2025
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Errors during Scan in Unity 6.2 when using new Generate Mesh LODs
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6
|
180
|
September 5, 2025
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Possible bug: gizmos don't turn off when disabling them in menu
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7
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233
|
September 5, 2025
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Ability to remove areas from navmesh by ID
|
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10
|
992
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September 4, 2025
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Making an agent prefer moving on the edges of navmesh
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3
|
75
|
September 4, 2025
|
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Full ECS Integration Plans?
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8
|
236
|
September 4, 2025
|
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Recast RVO obstacles
|
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1
|
76
|
September 4, 2025
|
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Is there a performance difference between 2d and 3d pathfinding& local avoidance?
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3
|
86
|
September 4, 2025
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Make prevPath available in Seeker.cs
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4
|
47
|
September 4, 2025
|
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Equivalent of SamplePosition?
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4
|
1272
|
September 4, 2025
|
|
Is there an equivalent to NavMesh.SamplePosition() in A* pathfinding?
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6
|
1829
|
September 4, 2025
|
|
Equivalent to AgentID?
|
|
1
|
73
|
September 4, 2025
|
|
Get GraphNode's normal?
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|
4
|
512
|
September 4, 2025
|
|
When moving from A to B, objects are taking different amounts of time when changing FPS or timescale?
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2
|
69
|
September 3, 2025
|
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FollowerEntity on a terrain with inclination clips into it
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4
|
133
|
August 29, 2025
|
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Issue caching graph calculation and using NavMesh Cut
|
|
10
|
184
|
August 28, 2025
|
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Get Graph Nodes within a box area
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|
2
|
138
|
August 28, 2025
|