Full ECS Integration Plans?

Hello!

I’ve seen in some older posts that there are plans for better full ECS integration, such as an authoring component for Follower Entities. I am using an authoring script another user posted in those older posts.

But I’m curious about where things stand now for full ECS integration. Are we any closer to it being a thing? Especially integrating the Unity Physics package. That authoring component I found does work, but when the sub scene is closed and everything gets converted to entities, the movement (or rather the grounding) stops working (I assume because the GameObject colliders technically don’t exist anymore, so the gravity/grounding raycast aren’t finding anything to latch onto).

Anyway, just wondering! Love the package, keep up the great work!

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I’ll tag @aron_granberg on this one. He’ll let you know where he plans on going with this/when it may show up if it’s planned.

Appreciate the love as well!

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