Server multiple scenes and scene physics raycasts

I love this asset, I just have one issue where my server has multiple stacked scenes, moving some npcs, each scene with separate physics system, so I have to duplicate AIBase and AIPath, replace Physics.Raycast with gameObject.scene.GetPhysicsScene().Raycast(). In an updated version I couldn’t fully do this as there were some static classes and I got a bit confused.

It would be so nice if we had this feature built-in in any upcoming version. Thank you!

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Hey, did you find a solution?

Sadly no, I had to duplicate and modify myself, which is an ugly solution. It’s sad this got ignored, I guess this asset is not made with multiplayer in consideration

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