I love this asset, I just have one issue where my server has multiple stacked scenes, moving some npcs, each scene with separate physics system, so I have to duplicate AIBase and AIPath, replace Physics.Raycast with gameObject.scene.GetPhysicsScene().Raycast(). In an updated version I couldn’t fully do this as there were some static classes and I got a bit confused.
It would be so nice if we had this feature built-in in any upcoming version. Thank you!