- A* version: 4.2.15 (2020-03-30)
- Unity version: 2022.3.10f1
Is there a way to get all GraphNodes within a box area?
Similar to AstarPath.active.GetNearest(), except instead of providing a position I provide a Bounds and it returns multiple NNInfos within those bounds
I’m wanting to be able to toggle whether the nodes within this gate are walkable, so that when the gate is opened NPC’s can pathfind through it