Recast RVO obstacles

  • A* version: 5.3.8
  • Unity version: 6000.0.55f1

Hello!
I have a bug with obstacles and pathfinding. I have a level shown in the image; it uses a Recast Graph and also the RVO Simulator. When I scan the area, everything looks fine, but in some places agents can’t pass through because of invisible obstacles.

It can be temporarily fixed in several ways:

  • Disabling RVO simulator
  • Making the grid smaller
  • Increasing the grid accuracy

It also gets fixed if I click “Scan” again, but the problem reappears if I scan once more, and so on.

I don’t want to disable RVO, and changing the grid size/accuracy may impact performance. What would be a possible solution here?




Hi

Do you think you could try the beta version? This might have been solved there.