- A* version: 5.3.8
- Unity version: 6000.0.55f1
Hello!
I have a bug with obstacles and pathfinding. I have a level shown in the image; it uses a Recast Graph and also the RVO Simulator. When I scan the area, everything looks fine, but in some places agents can’t pass through because of invisible obstacles.
It can be temporarily fixed in several ways:
- Disabling RVO simulator
- Making the grid smaller
- Increasing the grid accuracy
It also gets fixed if I click “Scan” again, but the problem reappears if I scan once more, and so on.
I don’t want to disable RVO, and changing the grid size/accuracy may impact performance. What would be a possible solution here?