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Question About AStarPath Graph Loading Structure and Optimization
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3
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30
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November 27, 2025
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Add weight to path?
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5
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91
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November 27, 2025
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2D EntityFollower rotates transform when setting destination
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3
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24
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November 27, 2025
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2D Tilemap Collider - Not Working
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3
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567
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November 27, 2025
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AILerp pathfinds through center of nodes, resulting in zigzagging movements
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1
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11
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November 26, 2025
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How to check overlap of followerEntity without collider
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9
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59
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November 24, 2025
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Draw.ingame causes crash/freeze
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2
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24
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November 24, 2025
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Generate a recast graph per scene, and connect them using Link2
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2
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24
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November 24, 2025
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Rasterize Trees Includes Trigger-Only Colliders
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4
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41
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November 21, 2025
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Turn Based Framework - What to use
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3
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31
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November 21, 2025
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How to visualise the path?
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3
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24
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November 21, 2025
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Rare crash after update to 5.4.4 to 5.3.3
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0
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9
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November 20, 2025
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ReplaceTiles Ignoring TileMesh Tag Data
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2
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39
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November 19, 2025
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5.4.4 RVO unity crash
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26
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114
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November 19, 2025
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GraphUpdateScene on RecastGraph
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2
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21
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November 18, 2025
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Using Navmesh Prefabs and Navcut
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2
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25
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November 18, 2025
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Check this method for correctness
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1
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14
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November 17, 2025
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Smooth Pathing for a single character
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1
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25
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November 17, 2025
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5.4.4 examples full of errors
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2
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20
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November 17, 2025
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The meaning of HasAnyGridConnections and Area
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3
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27
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November 17, 2025
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ProceduralGraphMover teleport FollowerEntity after update to 5.4.4
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4
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36
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November 15, 2025
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Isolate one single island of nav in the scene (recast graph)
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3
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38
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November 14, 2025
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RuntimeError: IndexOutOfRangeException - A* 5.4.4 - When restarting multiple matches
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6
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59
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November 14, 2025
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Recast Graph and Multiple Scenes - Need for Filter API
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6
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62
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November 13, 2025
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Bug - Poor Performance of AssertNotRendering() when drawing in play mode in the editor
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4
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35
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November 12, 2025
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GC when updating graph for doors with off-mesh links
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3
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37
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November 12, 2025
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Integrating A* in a turn based game various questions
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7
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71
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November 10, 2025
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Local Avoidence in MMORPG Kit (2D/3D/survival)
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3
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56
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November 10, 2025
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How to avoid return behavior of entity?
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3
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35
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November 9, 2025
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Best components/graph/avoidance for 2D 'castle crashers' style game
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1
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28
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November 9, 2025
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