A* Pathfinding Project

MecanimBridge smoothVelocity [General] (1)
How to make a perfect avoid ai 2d? [Local Avoidance] (10)
Shortest Route problem [Point graph] (5)
Editor problem with beta version [Installation] (3)
Combine AI mutlithreading with A* Pathfinding [General] (2)
Path processor crashing Nintendo Switch build [General] (2)
Bug that causes update asset message to popup every time [Uncategorized] (4)
Stairs and scanning [Recast graph] (3)
Upon reaching the destination, continuous paths seem to be called to the same spot. Is this normal? [Beginner Questions] (3)
Grid path in 3d [Uncategorized] (2)
Dynamic Grid Object on AI [Beginner Questions] (4)
Hexagon Layered Grid Graph not available [Grid graph] (6)
Managing "alive" AI [Uncategorized] (4)
Knowing if a position is within the navmesh [Navmesh graph] (3)
Recast tiles not connecting (with images) [Beginner Questions] (2)
Setting targets - Use seeker.StartPath or AI Destination Setter [Uncategorized] (2)
How to get GridGraph coordinates from a world space point? [Grid graph] (3)
Recast Graph Creation Process [Beginner Questions] (4)
Pathfinding Flow [Uncategorized] (13)
Problem with build for PC [Recast graph] (3)
AIPath SlowDown Inconsistency [General] (4)
How do I change the way the ai moves? [General] (6)
Count number of Areas in Gridgraph? [General] (2)
Warning: "The Grid Graph is not scanned, cannot update area" [General] (7)
AI get stuck at the edge of gridgraph [Grid graph] (5)
Way to have "DynamicGridObstacle" work on multiple colliders in the same object? [Grid graph] (6)
Getting Recast Graph polygons that are unwalkable [Recast graph] (3)
Possible bug in DeserializeGraphsAdditive [Navmesh graph] (7)
Hexagonal Graph rectangle shape [General] (3)
Pathfinding and fog of war [General] (3)