I’m spawning a character with an RVOController, AILerp, and an AIDestinationSetter. OnStart, I’m setting the AIDestinationSetter’s target, and it results in the character following the path as pictured. Been playing around with some settings, but unsure of what’s causing the path to be created like this as opposed to being more linear. Any suuggestions?
- A* version: 5.4.4
- Unity version: 6000.2.6f2 (4a4dcaec6541)
