- A* version: [5.4.4]
- Unity version: [6.2]
Sorry if it is something obvious, but i have tried many things and settings by now.
The player still feels very “clunky” i guess is a good word, i cant get its path smooth.
I tried the funnel modifier, simple smooth modifier, different settings.
ill include some screenshots in case it helps, any tips would be greatly appreciated!
and this is basically the code im using
public static void MoveTo(Vector3 point)
{
if (ai == null || dst == null)
return;
if (!PlayerBrain.Instance.CanMove)
return;
// Reset velocity
ai.Teleport(ai.position);
// Update dynamic target position
moveTarget.position = point;
// Enable movement
ai.isStopped = false;
ai.simulateMovement = true;
ai.canSearch = true;
// Force path calc
ai.SearchPath();
PlayerBrain.Instance.ChangeState(PlayerState.Moving);
}


