Pathfind.Connection[] and Pathfiding.TrangleMeshNode persists in memory after components are removed

  • A* version: 5.3.7
  • Unity version: 6

Image 7

See above. A* is taking 150+mb of resident memory, likely due to pooling that doesnt get cleaned up when the components are destroyed.

Thanks. I’ll include some fixes for this in the next update.

New beta version uploaded.

Are these accessible by the public? The beta version I mean.

Sure. You can find it on A* Pathfinding Project