- A* version: 5.3.3
- Unity version: 6000.0.34
- Recast Graph
Hello. I am trying to convert from RichAI to FollowerEntity.
In RichAI, I set canMove
to false
and use only the desiredVelocity
to move the character using a physics-based system I created. However, I found out that in FollowerEntity, disabling canMove
also stops updating desiredVelocity
.
All I need is the desiredVelocity, excluding the actual movement. Is it difficult to use this approach with FollowerEntity? Thank you.