Non-capsule shaped agents

  • A* version: 5.3.7
  • Unity version: 6

I have a non capsule shaped agent. In this case a wolf. When pathfinding I want its head to finish at the destination point (the player). Is this just a case of ensuring that the center of the transform is offset so is in-line with the head of the wolf, or is there some setting or feature I have missed to solve this in a different way? I have searched for an answer but couldn’t find one so apologies if I have missed it!

I think you’d be better off using something like stopDistance (if you’re using FollowerEntity) or endReachDistance (if you’re using AIPath/RichAI) and set that to the distance between their center and their head.